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Xp rank hierarchy

12

Tier 1 levels

1

2

3

Tier 2

5

10

19

Tier 3

39

78

156

Tier4

312

625

1250

TIER 5

2500

5000xp

10000xp

Speeding xp penalty: ( 0.01 , 0.001){of players xp}. 25+, 5 mph  -5

Overweight xp penalty: ( 0.1, 0.001) 120000lbs, 500lbs overweight limit.

Duty (driving hours) Xp penalty: 24, 12 (0.50, 0.0)

0.1 xp for every mile.

J_fix2, you really are looking for realism. I Like this new tier level structure.

0.1 xp for every turn

0.1 xp for every day active

Quote from AerodyneNine on May 28, 2019, 3:34 am

J_fix2, you really are looking for realism. I Like this new tier level structure.

Oh, hi

Quote from J_fix2 on May 28, 2019, 3:51 am
Quote from AerodyneNine on May 28, 2019, 3:34 am

J_fix2, you really are looking for realism. I Like this new tier level structure.

Oh, hi

I was thinking of xp as reputation

Xp required to start a company: 90xp and 100000$ insuring investedness

Tier one

1.25$ “independent” driver contracts or single runs.

Tier two unlock

1.50

Tier 3

1.75

Tier 4

2.00

Tier 5

3.00

]

1.50 contract 240 hours to complete

1.75 168hrs

2.00  120hrs

3.00 96hrs

Company xp/reputation (1,100)

Tier 1: (1,20 )

Tier 2: (21,40)

Tier3: (41,60)

Tier4: (61, 80)

Tier5; (81,100)

Company should start out with an xp rating of 100

]

Tier one allows access to contracts of up to 2.5 ppm within 240 hrs

Tier two allowing access to contracts of up to 3.00 ppm within 192hrs

Tier three allowing access to contracts of up to 3.40 ppm within 168 hours

Tier four allowing access to contracts of up to 3.80 ppm within 120 hours

Tier five allowing access to contracts of up to 5.7 ppm within 96 hours

ppm based on 0.90 collection rate.

and four dollar fuel rates

]

Completing contract hrs(144, 1)ahead  (0.2, 0.01) multiplied by company xp and added

Failing a dead line (0.60)xp deducted from company xp

 

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