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Ppm, Payment per mile for virtual driving.

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I was pondering, would it be good to have players work at real world wages.  I think not because the reward versus time would be discouraging  to many people.

So what do you think should be a base Ppm?

No, because it's a game. BUT money should be harder to gain in the game because currently you can 'beat' the game within a few months. And then after that there isn't much left to do, which means people get bored and leave.

Investments.  Heavy haul licensee, chemical haul licensee, etc.  Taxed weekly.  So materials real world are in number classes and of course could be allowed per experience, one would not want a gear grinding rookie carrying plutonium.  _ Hmm pre order fuel forms for garages, or would that be to intense?  so a garage serving one person, one thousand gallon increment and a discount rate of .01  and then five thousand gallon a rate of .015 .

_ Hiring mechanics for garages on weekly salaries?

i'm thinking along those lines. i'd like a real-world aspect to it, some people could even use the game kind of like a simulator and get more involved in the game instead of just 2 clicks per day.

There are those who don't do their turns in a timely manner in trucking sim.  I just had a great idea [ 🙂 not really ],  independent dispatchers, why its not that great, they would basically just be having unlimited partition power over a demand with a limited time; giving out a possible infinite number of contracts to individuals.  Within the confines of time and mass to be delivered.

What could be a restriction? Any player on performing a 'route' would be disqualified from the 'dispatcher' option.

Quote from J_fix2 on April 28, 2019, 9:03 pm

I was pondering, would it be good to have players work at real world wages.  I think not because the reward versus time would be discouraging  to many people.

So what do you think should be a base Ppm?

Real world ppm, lets say is 0.15 to 0.45 dollars.  And this is even with expenditures as truck maintenance, your personal house car etc, insurance, and taxes. So, if the majority of those expenditures are removed it would be easier to produce a bigger sum.  Next question for myself to solve the frequency of maintenance; does it effect costs if it is frequent and cheap, or seldom and expensive?  < Oh, Idea for insurance 🙂

Quote from J_fix2 on May 12, 2019, 11:06 pm

There are those who don't do their turns in a timely manner in trucking sim.  I just had a great idea [ 🙂 not really ],  independent dispatchers, why its not that great, they would basically just be having unlimited partition power over a demand with a limited time; giving out a possible infinite number of contracts to individuals.  Within the confines of time and mass to be delivered.

Isn't that part of the fun of the game? Managing your employees, hiring and firing, swithcing companies, going solo etc.

Quote from Loops on May 15, 2019, 9:05 am
Quote from J_fix2 on May 12, 2019, 11:06 pm

There are those who don't do their turns in a timely manner in trucking sim.  I just had a great idea [ 🙂 not really ],  independent dispatchers, why its not that great, they would basically just be having unlimited partition power over a demand with a limited time; giving out a possible infinite number of contracts to individuals.  Within the confines of time and mass to be delivered.

Isn't that part of the fun of the game? Managing your employees, hiring and firing, swithcing companies, going solo etc.

Perhaps I’m biased, because of a certain 90% mute ‘person’.  That’s not good, because I can give it in dense code or lofty speech, but tickling the ears is not my desire.

I'm starting to see some realism in the PPM, but it still needs work. Gone are the days of four dollar runs, which I think is a good thing. Lets face it, the folks that really run big rigs for mega carriers earn .25 to .35 cents a mile. Don't believe me? just check out You-Tube. You-Tube truckers will give you the skinny on what they really earn. $1.50 PPM is considered very good.

The PPM in the game needs adjusting.

As long as were talking Economics, lets talk Monopoly. Extreme Trucking could have their way with the bidding process. (They don't though... Mad respect to their CEO). The thing is, I've considered creating my own company. I know that any big company is going to out-bid me on contracts. (Not to mention there is a driver shortage.. namely I wouldn't have any) I'd like to see more contracts, with smaller loads. I think it gives the smaller upstarts an opportunity to get their foot in the door.

Honestly when I came into this game, PPM was outrageous, and companies were everywhere. Participation in this sim was very high. I invested in stock when it was first offered and now I'm a multi-millionaire in the game and drive a tier 5 rig. But I no longer drive for anyone. Its way more challenging running this way. (And frequently I'm driving for .75 cents a mile)

TimDandy, I person I respect (I Used to drive for World Wide), doesn't even drive a Tier 5 truck. I have to believe its because of the challenge of driving an older truck.

The PPM's, the trucks, the jobs out there, the economics of the whole thing.... it needs to be harder, there needs to be a challenge in the game. Realistic challenges.

Its probably not a popular take, but if you're going to take this game in a new direction, My opinion is, make it more realistic.

No matter what.. I'll keep driving.

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